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AI Insights · Timothy · January 2022

Top 5 Dynamic Games on Android in Saudi Arabia, Q4 2021

In Q4 2021, the top 5 dynamic games on Android in Saudi Arabia showcased varying trends in downloads, revenue, and active users. Data is sourced from Sensor Tower.

Top 5 Dynamic Games on Android in Saudi Arabia, Q4 2021

In Q4 2021, the top 5 dynamic games on Android in Saudi Arabia displayed diverse performance metrics. Below, we break down the weekly downloads, revenue, and active user trends for each game, based on data from Sensor Tower.

Candy Challenge 3D by Sabri Güler saw significant fluctuations in weekly downloads. Starting with 27.2K in early October, downloads peaked at 93.1K by the end of October before gradually declining to 36.5K by the end of December. The game's active user base grew from 26.4K in early October to a peak of 173.3K by the end of October, eventually settling at 97.5K by the end of December.

Roblox from Roblox Corporation maintained a relatively stable download rate, beginning at 51.3K in early October and ending the quarter at 30.1K. Revenue for Roblox saw a peak of $104.6K in late November, with fluctuations throughout the quarter. Active users hovered around 900K, reaching a high of 957.3K in mid-October and ending the quarter at 926.7K.

Cookie Carver: Life Challenge by CASUAL AZUR GAMES experienced a peak in downloads at 56.5K in late November, followed by a decline to 6.9K by the end of December. Active users mirrored this trend, peaking at 88.4K in late November and declining to 25.7K by the end of December. Revenue remained negligible, with a minor peak of $13 in mid-December.

420: Prison Survival from YoloGame Studio saw its highest downloads in early October with 69.8K, followed by a decline to 8.8K by the end of December. Active users peaked at 113.8K in late October and ended the quarter at 20.6K. Revenue remained at zero throughout the quarter.

NEW STATE: NEW ERA OF BR by KRAFTON, Inc. had a strong start with 166.9K downloads in early November, which decreased to 5.2K by the end of December. Active users followed a similar trend, starting at 162.1K in early November and decreasing to 31.9K by the end of December. Revenue peaked at $15.5K in mid-November, gradually declining to $3.3K by the end of December.

For more detailed insights into the performance of these games, visit Sensor Tower’s comprehensive reports.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022